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He made his d. His ability in most Final Fantasy games is called . This progressed to include a lance- type weapon called Gungnir. The horse Odin rides takes on demonic attributes as well, such as red eyes and body armor. Sleipnir, Odin's steed in Norse mythology, has eight legs. In some games in the series, Odin's steed has six legs. In Final Fantasy III Sleipnir can be encountered as a six- legged enemy, while Odin's steed is a normal horse. Odin can be summoned after being defeated or bought, using the Level 6 Summon Magic spell Catastro.
Sleipnir appears as a regular enemy in Eureka. Only once has he known defeat, and that only when lightning struck his fearsome blade.—Eidolon Library.
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See the Summon sequence here. He can be fought in the basement of Baron Castle after visiting Feymarch and defeating Leviathan and Asura. The Feymarch library informs Odin was undefeated until he was struck by lightning when his sword was raised into the air, which explains his weakness to Lightning.
It has a casting time of 2 and cost 4. MP to summon. There is a 5. Odin will slay any given foe, but like other instant death attacks, it doesn't work against bosses. There's still a 5. Odin will slice the enemies in pieces at the cost of 4. MP, but like other instant death attacks in the game, it doesn't work against bosses.
He is only available during the final battle. He is under Maenad's control, but comes to his senses and knocks out Cecil freeing him from Maenad's possession. Odin becomes a summon for Rydia and is also used in a Band move called Iron Flash that grants his power to Cecil, dealing damage to all enemies, and has a chance to inflict instant death. His attack, Zantetsuken (Sword of Vengeance), slices enemies in two.
If there is a heavy enemy on screen, Odin uses an attack called Gungnir (Javelin), which deals non- elemental damage to one opponent. The basement is accessible from the nearby caves and the party has to defeat him in one minute or less to obtain him. Odin costs 4. 8 MP to summon. Odin performs Zantetsuken (Atom Edge in the original version) when summoned, attempting to dispatch all enemies instantly for a cost of 7.
MP. He teaches the Meteor spell at a rate of x. His level up bonus increases Speed by 1. Odin is the only esper in the game to grant a Speed bonus in the SNES and Anthology versions, causing many players to hold on to him for a while before upgrading Odin to Raiden. However, in the Advance and subsequent versions, the esper Cactuar grants a superior bonus of +2 Speed, so Odin can be safely upgraded. The Materia contains the instant death effect, which can be used by linking Odin Materia with Added Effect in weapon or armor to either add the effect to physical attacks or make the wearer immune to instant death. Steel Bladed Sword (a rough translation of Zantetsuken) has 9. Odin uses Gunge Lance when no one on the field would die of Steel Bladed Sword, whether because it would have missed or because the enemy is immune to instant death.
Gunge Lance inflicts non- elemental damage to one opponent. Odin can be used to easily capture Chocobos, as Steel Bladed Sword will kill all enemies besides the Chocobo. Odin attempts to inflict instant death on all enemies when summoned. Materia in Before Crisis is obtained by taking photos with one's cellphone and converting the images into Materia; the Materia's type depending on the colors on the photo. FFVIICCSee the Summon sequence here. His signature attack remains Zantetsuken and it attempts to remove all enemies from the battle.
Only a small group of enemies are immune to this effect. The level of his summon is insignificant, because it has the same effect on all levels. Odin will not usually appear against bosses (with one exception), Tonberries or Cactuars. If the player acquires Odin before the boss battle at he top of Lunatic Pandora, Odin will be replaced by another summon—Gilgamesh—who serves a similar role to Odin as a random summon.
If obtained after this boss battle, the player can keep Odin till the end of the game. Once entered, a 2. Odin. The player must solve a few puzzles within the time limit, obtain a code and open the door to where Odin awaits. After the player opens the door, the player may leave Centra Ruins and return to get more time to defeat Odin.
Defeating Odin nets his Triple Triad card and he will appear randomly at the start of a random encounter. Dagger can gain the ability to summon Odin by equipping the Dark Matter.
Odin takes 3. 0 AP to learn. As a summon, Odin performs his Zantetsuken to destroy enemies outright.
Before Dagger has her eidolons extracted Odin costs 1. MP to summon, but after re- acquiring it, it costs 2. MP. Dagger can learn Odin's Sword for 5. AP by equipping Ancient Aroma found in Ipsen's Castle.
With Odin's Sword, Odin is usually slightly stronger than even Ark (although damage decreases as one obtains more Ore) and costs less to summon (only 2. MP). In the full summoning animation, Odin uses his sword to deliver the attack, but in the shorter ones, Gungnir simply drops from the sky, even if the attack is called Zantetsuken. Meaning, if the player has 9. Ore, the percentage will be around 5. If Odin's Sword is active, Odin's spell power is equal to 1. Ore in the party's inventory.
Now wail as thy soul is bestrewn across the plains of Valhalla!—Odin while using Zantetsuken. Odin appears as an Avatar and is also the name of a server. The celestial avatar of darkness, Odin is formally known as the . The Shadow Lord, Lady Lilith, and Prince Luzaf are but a few of his known servants.
In the Empire of Aht Urhgan, Odin appoints a servant to serve as the Dark Rider, one who will ultimately face off against Alexander in the next Ragnarok. He can also be fought in a quest to obtain him as a summon, among other rewards, after completing the Treasures of Aht Urhgan storyline.
He performs his signature move, Zantetsuken, which uses up all the Summoner's MP and has a chance to instantly KO normal monsters. Zantetsuken is one of the few known player abilities to cap at 9. Players' damage in Final Fantasy XI is ordinarily not capped. Al- Cid mentions that the Odin is an airship of the 1st Fleet of the Archadian Imperial Army. All Imperial airships are named after recurring Final Fantasy summons. His special attack, Zantetsuken, deals heavy damage to all enemies in front of him. He can be obtained in the Ring of Pacts after defeating him in the story.
He is a gigantic horned knight who wears a white cape and wields a large double- sided serrated S- shaped sword in one hand, known as Zantetsuken, with a massive shield on his opposite arm. Lightning and Hope face Odin as a boss on the Vile Peaks, as a test to prove Lightning's strength to him. He acts as a Sentinel, drawing all enemy attacks; enemies have a . As Odin has difficulty in driving up enemy chain gauges, it may be better to place Lightning as a Ravager when summoning, to increase Odin's Gestalt Gauge, prolonging the time he can spend in Gestalt Mode.
His finishing attack is Zantetsuken, which will inflict instant death to opponents, if certain criteria are met. Final Fantasy XIII- 2 Fragments After further elaborates that the Eidolons that appear in Valhalla once belonged to other l'Cie, and that the monsters scattered throughout Valhalla are Odin's subordinates.
After defeating him in both 1. AF and 2. 00 AF he can be recruited into the party as a Commando, starting with low stats and requiring highest grade items to level up in the Crystarium system. He has been attacked and injured by a Chocobo Eater, and she must nurse him back to health.
She notes a strange familiarity to the creature, and if she visits Moogle Village at this time Mog shares her sentiment. After healing Angel of Valhalla, Lightning can ride him around the Wildlands and he will fight alongside her in battle. After Lightning leaves the Temple of the Goddess, Yeul reveals to Lightning that the Angel of Valhalla is Odin. If Lightning visits Mog she tells him of this, and Mog tells her how he first met Odin in Valhalla and though Lightning hopes Mog and Odin would become friends, Mog remains hesitant.
Ever vigilant as he sits astride his mighty steed, Sleipnir, it is said that Odin is driven solely by the desire to do battle with worthy foes.—Official website description. Unlike other primals, his essence is contained not within the land itself but within his sword, Zantetsuken. Rather than binding servants to his will to summon him with crystals like the primals of the beast tribes, he ensnares the soul of whoever takes up his blade and uses the aether of the Black Shroud to manifest himself once more. Though Odin himself vanishes upon his defeat, his sword remains; O- App- Pesi and E- Sumi- Yan study it and determine the true nature of Odin's existence before sending the blade back to Gridania to be sealed away forever. However, the soldier entrusted with the blade falls prey to Odin's will and flees with it, portending the eventual return of the Dark Divinity. Apart from the trial at Urth's Fount, he can appear in any one of the four Shrouds around Gridania—his appearance heralded by a sudden change in the weather called .
Odin will always appear as the race of the previous adventurer to deal the killing blow, albeit clad in the same armor. If adventurers are unable to finish him in time, he will use Zantetsuken, instantly killing everyone still within the boundaries of the FATE.
Victory will see adventurers receive Odin's Mantle, a token which can be exchanged for his armor and sword, Zantetsuken, from Rowena's associates in Mor Dhona—five Mantles are required for each piece of equipment. Odin's form changes every time he is defeated to match the appearance of the player who landed the killing blow.
He also takes on their name as a subtitle. This version of the battle, labeled . If he is not defeated before he finishes casting Shin- Zantetsuken, it will deal 9.